Lockpicking Graphics & Floor 5 expansion


This time I asked Nanashi to do change the graphics of lockpicking a bit, since it always bothered me how out of place those realistic graphs looked in an anime-style game. (by the way the name of the "assassin" class has been changed to "rogue"). Up next I've asked him to make 2 more Hatchy outfits, 1 formal and 1 for cold weather.



Related to the expansion of Floor 5's Desert Crawler fight, I've also added a few more new maps as well, that are mostly related to world-building more than dungeoning-fighting. Basically a graveyard map for Asari, and a big desert map with villas and a few farming fields. I've updated Asari's lore a bit as well to fit with the rest of the world (basically Asari is slowly turning from a desert to a savvanah, and from that to grasslands and forests, and this is related to the rapid growth of forests in the rest of Psema, which always precede mists and the wendigo. The player can also see the various fights between the indigenous people of Asari and noblemen from the rest of Psema, and also the occupying force of Imperia's guards and also also the magi.

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