Voice Scripts Collection
Broken Reality RPG » Devlog
A collection of all the VA scripts that have been written for Broken Reality's voice lines.
Hana
Azar (might need a retake with another VA, I'm not very satisfied with the result)
Sangsue (just finished writing it, and I think I found a voice actress already)
Get Broken Reality RPG
Broken Reality RPG
A choice-based RPG with heavy lovecraftian horror and eroge elements.
Status | Released |
Author | Lord Rutsah |
Genre | Role Playing, Visual Novel |
Tags | Atmospheric, Eroge, Exploration, Fantasy, Hentai, Horror, Lovecraftian Horror, Turn-Based Combat |
More posts
- Version 4.2.2 ReleasedJun 25, 2023
- Version 4.2 ReleasedMar 23, 2023
- Patreon Launched!Sep 20, 2022
- Kickstarter LaunchedAug 09, 2022
- 4.1.2 releasedJul 13, 2022
- Version 4.07 ReleasedApr 05, 2022
- Version 4 ReleasedMar 19, 2022
- Br Temporarily UnavailableMar 15, 2022
- Version 3.9.7 ReleasedFeb 13, 2022
- Version 3.9.5 ReleasedJan 18, 2022
Comments
Log in with itch.io to leave a comment.
After reading these VA scripts I was wondering, will Hachi and Gouki have their own routes as well? :o
Of course.
I wanted to know: for updates, do you plan on adding floor after floor or do you plan on adding a big chunk?
I don't remember in what post you talked about this, if you did of course
Floor after floor, but I also have to work on a whole bunch of new maps for the inbetween of floors. The road connecting Tolbana to Floor 2 has a total of 15 maps (currently working on one of those, which contains a boss encounter called "the Collective". (just to be clear you're only required to pass through 6 of them to get to Urbus, they branch out a lot).
It's related to the same philosophy of lengthening the dungeons, like I did for Illfang's: Much of the challenge comes from forcing the player to travel continuously with dwindling resources.
Got it. And one thing about resources, i think you should put a limit in how much you can obtain. You have too much available all at once, be it exp or itens/consumables;
You can actually keep farming and/or buying herbs and such, then get easy money crafting potions and selling them. That's how i bought the house in the 1st floor btw.
The prime example being the unlimited amount of exp you can get, for people who like RPG and don't mind grinding like me the game simple get too easy after some time. I beat Illfang in just a few turns in my berserker playthrought because of this;
If you don't mind an idea, you can make the mobs stop appearing in some area after you've killed enough of them, like they got scared of you. And then make they reappear after a long time without killing them there. It's good for balance so you don't need to make the bosses way stronger.
I'd have to implement a real time system for over-time enemy respawns. I've thought about it many times, specifically for herb respawns.
The thing is, for people willing to grind, almost all RPGs eventually fall victim to low difficulty. There is the issue of no other areas being released for now so you have no incentive to hurry away from an area anyway, but I don't think there will ever be a final solution to balancing the game for grinders. The only way would be scaling enemies which I absolutely hate when I see it in games like Bethesda's, and I don't want the world to feel too empty with non-respawning mobs, other than the most aggressive ones like the kobolds.
Unfortunately that's the truth. For people who grew playing nearly impossible RPGs, the new ones turns a little bit to easy to face.
The good thing is that i can appreciate the story a lot more without corcerning myself with surprise bosses or dungeons, 'cuz i'm just too strong for them.
May I like to know on how to update the game on my downloads?
Once I release a new update, it will probably have new media, like new images used etc, so you will have to download the whole thing and just copy-paste your save files from the old version.
It's amazing how much i want to strangle Hana just from reading her voice lines, good work.
Also, Kaliska seens really sweet~
Funny story: For me, graphics always came before characters, up until I could finally hire someone to make the graphs. For that reason, Hana's old graphic (even older than the previous one) was just a sad girl with black hair. As a result, her initial character was shy and introverted.
Since I got the previous graphics and I had much more freedom with her expressions I changed her to be a lot more spunky, and her old personality was largely transferred over to Kaliska.
Well, that explains why i like this new Kaliska a lot more. I loved old Hana.
I can barely wait to see how it will turn out in the game once everything is implemented together.